Add speech to the Editor
Listen to accepted project speech and explicitly add it to the Editor audio lane on desktop or mobile.
Use Audio from Blocks to place an accepted speech recording on the Editor's audio lane. This action is available in the desktop and mobile Editor. It uses the recording already generated by a project Step; adding it does not generate speech again.
- Run the speech Block in a saved project. Review its text, voice, speed, and
cost, confirm generation, listen, and choose Use this audio.
- In the Editor, open Media and find Audio from Blocks. This section
appears in the desktop Media Bin and the mobile Media sheet. Listen to the accepted result you want to use.
- Move the playhead to the desired start time and choose Add at playhead.
The Editor adds an audio item with the recording's measured duration.
Adding an item requires project edit access. The list offers current, accepted project speech results. Import-review fixtures, sample previews, unfinished runs, and outdated results are not sources for new items. If the Block's input or result changes, complete and accept its current project run before adding that result.
An inserted item retains the recording you chose. Rerunning or removing its source Block does not remove the item or replace its audio. To use a later recording, accept that result and add it explicitly; existing timeline items remain available for normal editing.
This action adds Editor audio. It leaves the native Voiceover master recording, takes, transcript, word timings, and shared narration unchanged. Voiceover's primary typed input remains script. The audio.speech package contract is unchanged: declare one audio output, and let the host handle playback and explicit insertion. Package code and custom interfaces do not receive a new timeline-writing API.
The speech guide describes source validation and the required provider review. Playback and insertion checks do not establish that a live provider speech test has passed.